Tuesday, September 22, 2009

Murphy's Law

So I leave for about a week to take a break from WoW and return to find my account as been hacked!

apparently I had a keylogger all along and didn't even notice. A subsiquent virus scan found it and killed the nasty bug. I checked my bank account and all other things of importance and only WoW was harmed.

Anyway... My paladin was deleted! the little shit probably took everything and sold it too. He left my priest alone, thank god. So now I'm guildless and goldless. I may quit : /

A ticket to the GM's revealed that they can't do anything do to the new patch.

Damn you Murphy's Law! Damn you!

Sunday, August 16, 2009

District 9

After some intense gaming at Gen Con, I left with a group of fellow gamers to go watch District 9.


IT WAS THE SHIT!

Now if you havent seen the movie yet, I wont spoil it for you other than this little tidbit:

Pig Cannon.


Now get off your ass and see this movie. It was truly amazing.

Tuesday, August 4, 2009

3.2 Here we come!

Well looks like the time is not for Patch 3.2! For all those wondering, I finally was able to land a job as an EMT specialist at the hospital near my home, hence why I haven't been around as of late.

Of course, letting my debit card run dry didn't help any either. But enough about me, lets get back to the 3.2 goodness.


These two things were #1 on my list to check out:

1: The holy changes, which, are certainly evil in some regards. If you live under a rock here is a quick excerpt from Wow.com...

I'm going to include changes here that affect the entire class but mostly affect gameplay as a Holy Paladin, such as the buff to the Sacred Shield and Flash of Light combo. Although usable by any spec, it is ultimately most useful to healers, who (should) apply Sacred Shield on primary targets at all times. It's an excellent buff, and is great for mobility fights. The change to Improved Lay on Hands to absorb 20% physical damage instead of an armor increase is pretty much a buff, as well, being more beneficial to tanks who already suffer from armor diminishing retursn. More interestingly, Blizzard also buffed Beacon of Light massively, now counting total healing instead of healing done and increasing the range from 40 to 60 yards. That's just huge. Add to that the fact that it now stacks with other Beacons from other Paladins, and you've got a talent that's borderline overpowered.

Of course, Blizzard knew that, which prompted the necessary (alright, don't argue with me on this, take it to Ghostcrawler) nerfs to mana and mana regeneration. Divine Intellect was nerfed to grant 10% bonus Intellect, down from 15%, and Illumination - the poster child of Holy Pally nerfs - was beaten down to 30% from 60%. What does this mean? Both nerfs hurt a whole lot. You'll want loads of Intellect even more now (what's new?) but you'll also be eyeing some MP5 gear more than ever (oh my God!).

The Illumination Nerf was the low blow IMO; I could live with the 5% less int, which could be gained back with the new Emblem gear. Mana regen for me will be hurting for the first few days for sure now.

On to #2...

2: The Colosseum and Emblems of Conquest.

The change to Emblems of Conquest is just fantabulus (No, I don't think that's a word). Now, every Heroic and Raid will drop Conquests instead of whatever Badge they had previously dropped. Should you have the time between orgasms of joy, fits of rage, and just plain extasy at all the changes (good or bad), you should check out what is available using the badges. I know everyone has probably skimmed over them when they first came out but I resigned myself to the fact that I would be lucky if I gained enough to get my hands on a neck piece. Now that the badges will be much more available, I will start to take a much harder look on how good said pieces of gear truly are.

Now onto the Colosseum.

This is the shit. Three different types of group compisitions are available to it: 5-Mans, 10-Mans and 25-Mans. Different loot for each, along with different bosses. The 10 and 25 version have the chance to net your group extra loot should you attempt for it. I cant say much else as I dont go onto the PTR and see whats-what. But from what I have heard from Wow.com and friends, it will be epic.

That is all for today brothers and sisters. Walk in the light and let it guide you to a brighter furture.

Monday, July 20, 2009

Fury Spec

This is my Fury warrior current spec, use this as a guide to making your own spec should you want to.

Level 80 Warrior (19/51/1)

Arms (19 points)

Improved Heroic Strike - Rank 3/3
Reduces the cost of your Heroic Strike ability by 3 rage points.

Deflection - Rank 2/5
Increases your Parry chance by 2%.

Iron Will - Rank 2/3
Reduces the duration of all Stun and Charm effects used against you by 14%.

Tactical Mastery - Rank 3/3
You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).

Anger Management - Rank 1/1
Generates 1 rage per 3 seconds.

Impale - Rank 2/2
Increases the critical strike damage bonus of your abilities by 20%.

Deep Wounds - Rank 3/3
Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over 6 sec.

Two-Handed Weapon Specialization - Rank 3/3
Increases the damage you deal with two-handed melee weapons by 6%.

Fury (51 points)

Armored to the Teeth - Rank 3/3
Increases your attack power by 3 for every 180 armor value you have.

Cruelty - Rank 5/5
Increases your chance to get a critical strike with melee weapons by 5%.

Unbridled Wrath - Rank 3/5
Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 2).

Commanding Presence - Rank 5/5
Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 25%.

Dual Wield Specialization - Rank 5/5
Increases the damage done by your offhand weapon by 25%.

Precision - Rank 3/3
Increases your chance to hit with melee weapons by 3%.

Death Wish - Rank 1/1
When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.

Flurry - Rank 5/5
Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Intensify Rage - Rank 3/3
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 33%.

Bloodthirst - Rank 1/1
Instantly attack the target causing [AP * 50 / 100] damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 8 sec. Damage is based on your attack power.

Improved Whirlwind - Rank 2/2
Increases the damage of your Whirlwind ability by 20%.

Improved Berserker Stance - Rank 5/5
Increases strength by 20% and reduces threat caused by 10% while in Berserker Stance.

Rampage - Rank 1/1
Your melee critical hits cause you to go on a rampage, increasing ranged and melee critical hit chance of all party and raid members within 45 yds by 5%. Lasts 10 sec.

Bloodsurge - Rank 3/3
Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 20% chance of making your next Slam instant for 5 sec.

Unending Fury - Rank 5/5
Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 10%.

Titan's Grip - Rank 1/1
Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.

Protection (1 point)

Improved Bloodrage - Rank 1/2
Increases the rage generated by your Bloodrage ability by 25%.

Glyphs

Glyph of Bloodthirst (Major Glyph)
Increases the healing you receive from your Bloodthirst ability by 100%.

Glyph of Heroic Strike (Major Glyph)
You gain 10 rage when you critically strike with your Heroic Strike ability.

Glyph of Whirlwind (Major Glyph)
Reduces the cooldown of your Whirlwind by 2 sec.

Glyph of Battle (Minor Glyph)
Increases the duration of your Battle Shout ability by 1 min.

Glyph of Bloodrage (Minor Glyph)
Reduces the health cost of your Bloodrage ability by 100%.

Glyph of Enduring Victory (Minor Glyph)
Increases the window of opportunity in which you can use Victory Rush by 5 sec.