Sunday, August 16, 2009

District 9

After some intense gaming at Gen Con, I left with a group of fellow gamers to go watch District 9.


IT WAS THE SHIT!

Now if you havent seen the movie yet, I wont spoil it for you other than this little tidbit:

Pig Cannon.


Now get off your ass and see this movie. It was truly amazing.

Tuesday, August 4, 2009

3.2 Here we come!

Well looks like the time is not for Patch 3.2! For all those wondering, I finally was able to land a job as an EMT specialist at the hospital near my home, hence why I haven't been around as of late.

Of course, letting my debit card run dry didn't help any either. But enough about me, lets get back to the 3.2 goodness.


These two things were #1 on my list to check out:

1: The holy changes, which, are certainly evil in some regards. If you live under a rock here is a quick excerpt from Wow.com...

I'm going to include changes here that affect the entire class but mostly affect gameplay as a Holy Paladin, such as the buff to the Sacred Shield and Flash of Light combo. Although usable by any spec, it is ultimately most useful to healers, who (should) apply Sacred Shield on primary targets at all times. It's an excellent buff, and is great for mobility fights. The change to Improved Lay on Hands to absorb 20% physical damage instead of an armor increase is pretty much a buff, as well, being more beneficial to tanks who already suffer from armor diminishing retursn. More interestingly, Blizzard also buffed Beacon of Light massively, now counting total healing instead of healing done and increasing the range from 40 to 60 yards. That's just huge. Add to that the fact that it now stacks with other Beacons from other Paladins, and you've got a talent that's borderline overpowered.

Of course, Blizzard knew that, which prompted the necessary (alright, don't argue with me on this, take it to Ghostcrawler) nerfs to mana and mana regeneration. Divine Intellect was nerfed to grant 10% bonus Intellect, down from 15%, and Illumination - the poster child of Holy Pally nerfs - was beaten down to 30% from 60%. What does this mean? Both nerfs hurt a whole lot. You'll want loads of Intellect even more now (what's new?) but you'll also be eyeing some MP5 gear more than ever (oh my God!).

The Illumination Nerf was the low blow IMO; I could live with the 5% less int, which could be gained back with the new Emblem gear. Mana regen for me will be hurting for the first few days for sure now.

On to #2...

2: The Colosseum and Emblems of Conquest.

The change to Emblems of Conquest is just fantabulus (No, I don't think that's a word). Now, every Heroic and Raid will drop Conquests instead of whatever Badge they had previously dropped. Should you have the time between orgasms of joy, fits of rage, and just plain extasy at all the changes (good or bad), you should check out what is available using the badges. I know everyone has probably skimmed over them when they first came out but I resigned myself to the fact that I would be lucky if I gained enough to get my hands on a neck piece. Now that the badges will be much more available, I will start to take a much harder look on how good said pieces of gear truly are.

Now onto the Colosseum.

This is the shit. Three different types of group compisitions are available to it: 5-Mans, 10-Mans and 25-Mans. Different loot for each, along with different bosses. The 10 and 25 version have the chance to net your group extra loot should you attempt for it. I cant say much else as I dont go onto the PTR and see whats-what. But from what I have heard from Wow.com and friends, it will be epic.

That is all for today brothers and sisters. Walk in the light and let it guide you to a brighter furture.