Friday, December 25, 2009

Merry Christmas!

Merry Christmas everyone, Hope you have a great holiday and New Year!

Saturday, December 19, 2009

Avatar

So I went out about 3 Hours ago and saw it. Was it good you may ask... To that I say:



F**K YEAH



If you have [Insert how much cash a movie costs near you] on you, get off your ass, and go see it. The movie will blow your mind, reassemble it, blow it again and then blow up the remaining pieces. If you remember my post on 'District 9', take that and multiply it by a few thousand. That'll skim the surface of how amazing this movie was.

James Cameron has made a movie that borders that of Titanic. The visual effects were beyond remarkable. The art department covered every square inch with something that moved or was filled with some sort of vibrant color. I loved how Cameron used the colors to emphasize moods. For instance, the Na'Vi, which are the indigenous population on the planet of Pandora, have little speckles across their body that glow when they are feeling a large amount of emotion such as love or hate/rage.

The different colors of the flora and fauna are pleasing to the eyes and really keeps you drawn into the movie. That, and almost everything apart from some props and the humans (which could have been CG too for all we know) was digital. There is a scene where the digital Na'Vi meet the real humans and I couldn't tell any sort of difference between the two. This is one of those movies that you want to buy on blue-ray as soon as it comes out.

The only bad portion that I found was the ending. Avoiding spoilers, after seeing a certain scene, you are able to (hopefully) figure out the ending long before it hits.

That aside, the movie was well worth the money and I'll be sure to but it on blue-ray when it comes out. One suggestion though before I end: Bring a lot of popcorn! the movie is about 2 1/2 hours long.

Monday, December 7, 2009

5/5 T9, how long?

Thought I'd copy/pasta this from wow.com for those interested in how many days it will take on average to get 5/5 T9, should you want it.


"How many badges can I get in chaining random heroics for six hours?"

It's going to depend on several factors, including which heroics you draw and how successful your groups are. However, we can still look at this question by taking some averages and extrapolating out. Let's assume the following:
  • On average, each heroic takes 45 minutes to run
  • On average, each heroic drops 4 badges from boss kills
  • You get two additional badges for doing a random heroic
To clarify the last point -- you get two Emblems of Frost for the first random heroic you do each day, and then two Emblems of Triumph for each random heroic you do thereafter.

In a six hour time you'll be able to run 8 heroics, dropping approximately 32 badges. You'll get an additional 16 badges (Frost/Triumph) from the random dungeon factor. That means you can earn approximately 48 badges for chain running heroics for six hours.

Tier 9 (item level 232) gloves and shoulders cost 30 badges, while the legs, helm, and chest each cost 50 badges. That's a total of 210 badges you'll need to collect to get a full set of iLevel 232 Tier 9 gear. If you run heroics for six hours a day, it will take about 4.5 days to collect a full tier 9 set.

If you find your pugs only take on average 30 minutes to do a heroic, you can then complete 12 heroics, giving you approximately 72 badges a day. It would then only take you just under three days to collect a full tier 9 iLevel 232 set.

If you have a pro group with good skills, you can do any heroic in about 20 minutes. If you chain random heroics for about six hours, you should be able to get in 18 heroics, which is 108 badges a day. It will take you just under 12 hours to gear up your toon in a full Tier 9 iLevel 232 set.

Saturday, December 5, 2009

Work

Works had me on shift for the entire week thus far and I'll probably have to do the same next week. Not much in the way of time off sadly.

I'll try and pop on later today, I'm starting to get raid withdrawal symptoms...

Sunday, November 22, 2009

New hunter on the block

So I finally made myself a hunter after testing out my PTR one. I ended up enjoying it.

She's named after the long gone paladin. Hopefully I can level it up quickly.

Friday, October 9, 2009

Erilis UI

Finally uploaded a pic of the new UI I compiled. I'll be editing in more photos as I take them.

Tuesday, September 22, 2009

Murphy's Law

So I leave for about a week to take a break from WoW and return to find my account as been hacked!

apparently I had a keylogger all along and didn't even notice. A subsiquent virus scan found it and killed the nasty bug. I checked my bank account and all other things of importance and only WoW was harmed.

Anyway... My paladin was deleted! the little shit probably took everything and sold it too. He left my priest alone, thank god. So now I'm guildless and goldless. I may quit : /

A ticket to the GM's revealed that they can't do anything do to the new patch.

Damn you Murphy's Law! Damn you!

Sunday, August 16, 2009

District 9

After some intense gaming at Gen Con, I left with a group of fellow gamers to go watch District 9.


IT WAS THE SHIT!

Now if you havent seen the movie yet, I wont spoil it for you other than this little tidbit:

Pig Cannon.


Now get off your ass and see this movie. It was truly amazing.

Tuesday, August 4, 2009

3.2 Here we come!

Well looks like the time is not for Patch 3.2! For all those wondering, I finally was able to land a job as an EMT specialist at the hospital near my home, hence why I haven't been around as of late.

Of course, letting my debit card run dry didn't help any either. But enough about me, lets get back to the 3.2 goodness.


These two things were #1 on my list to check out:

1: The holy changes, which, are certainly evil in some regards. If you live under a rock here is a quick excerpt from Wow.com...

I'm going to include changes here that affect the entire class but mostly affect gameplay as a Holy Paladin, such as the buff to the Sacred Shield and Flash of Light combo. Although usable by any spec, it is ultimately most useful to healers, who (should) apply Sacred Shield on primary targets at all times. It's an excellent buff, and is great for mobility fights. The change to Improved Lay on Hands to absorb 20% physical damage instead of an armor increase is pretty much a buff, as well, being more beneficial to tanks who already suffer from armor diminishing retursn. More interestingly, Blizzard also buffed Beacon of Light massively, now counting total healing instead of healing done and increasing the range from 40 to 60 yards. That's just huge. Add to that the fact that it now stacks with other Beacons from other Paladins, and you've got a talent that's borderline overpowered.

Of course, Blizzard knew that, which prompted the necessary (alright, don't argue with me on this, take it to Ghostcrawler) nerfs to mana and mana regeneration. Divine Intellect was nerfed to grant 10% bonus Intellect, down from 15%, and Illumination - the poster child of Holy Pally nerfs - was beaten down to 30% from 60%. What does this mean? Both nerfs hurt a whole lot. You'll want loads of Intellect even more now (what's new?) but you'll also be eyeing some MP5 gear more than ever (oh my God!).

The Illumination Nerf was the low blow IMO; I could live with the 5% less int, which could be gained back with the new Emblem gear. Mana regen for me will be hurting for the first few days for sure now.

On to #2...

2: The Colosseum and Emblems of Conquest.

The change to Emblems of Conquest is just fantabulus (No, I don't think that's a word). Now, every Heroic and Raid will drop Conquests instead of whatever Badge they had previously dropped. Should you have the time between orgasms of joy, fits of rage, and just plain extasy at all the changes (good or bad), you should check out what is available using the badges. I know everyone has probably skimmed over them when they first came out but I resigned myself to the fact that I would be lucky if I gained enough to get my hands on a neck piece. Now that the badges will be much more available, I will start to take a much harder look on how good said pieces of gear truly are.

Now onto the Colosseum.

This is the shit. Three different types of group compisitions are available to it: 5-Mans, 10-Mans and 25-Mans. Different loot for each, along with different bosses. The 10 and 25 version have the chance to net your group extra loot should you attempt for it. I cant say much else as I dont go onto the PTR and see whats-what. But from what I have heard from Wow.com and friends, it will be epic.

That is all for today brothers and sisters. Walk in the light and let it guide you to a brighter furture.

Monday, July 20, 2009

Fury Spec

This is my Fury warrior current spec, use this as a guide to making your own spec should you want to.

Level 80 Warrior (19/51/1)

Arms (19 points)

Improved Heroic Strike - Rank 3/3
Reduces the cost of your Heroic Strike ability by 3 rage points.

Deflection - Rank 2/5
Increases your Parry chance by 2%.

Iron Will - Rank 2/3
Reduces the duration of all Stun and Charm effects used against you by 14%.

Tactical Mastery - Rank 3/3
You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).

Anger Management - Rank 1/1
Generates 1 rage per 3 seconds.

Impale - Rank 2/2
Increases the critical strike damage bonus of your abilities by 20%.

Deep Wounds - Rank 3/3
Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over 6 sec.

Two-Handed Weapon Specialization - Rank 3/3
Increases the damage you deal with two-handed melee weapons by 6%.

Fury (51 points)

Armored to the Teeth - Rank 3/3
Increases your attack power by 3 for every 180 armor value you have.

Cruelty - Rank 5/5
Increases your chance to get a critical strike with melee weapons by 5%.

Unbridled Wrath - Rank 3/5
Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 2).

Commanding Presence - Rank 5/5
Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 25%.

Dual Wield Specialization - Rank 5/5
Increases the damage done by your offhand weapon by 25%.

Precision - Rank 3/3
Increases your chance to hit with melee weapons by 3%.

Death Wish - Rank 1/1
When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.

Flurry - Rank 5/5
Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Intensify Rage - Rank 3/3
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 33%.

Bloodthirst - Rank 1/1
Instantly attack the target causing [AP * 50 / 100] damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 8 sec. Damage is based on your attack power.

Improved Whirlwind - Rank 2/2
Increases the damage of your Whirlwind ability by 20%.

Improved Berserker Stance - Rank 5/5
Increases strength by 20% and reduces threat caused by 10% while in Berserker Stance.

Rampage - Rank 1/1
Your melee critical hits cause you to go on a rampage, increasing ranged and melee critical hit chance of all party and raid members within 45 yds by 5%. Lasts 10 sec.

Bloodsurge - Rank 3/3
Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 20% chance of making your next Slam instant for 5 sec.

Unending Fury - Rank 5/5
Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 10%.

Titan's Grip - Rank 1/1
Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.

Protection (1 point)

Improved Bloodrage - Rank 1/2
Increases the rage generated by your Bloodrage ability by 25%.

Glyphs

Glyph of Bloodthirst (Major Glyph)
Increases the healing you receive from your Bloodthirst ability by 100%.

Glyph of Heroic Strike (Major Glyph)
You gain 10 rage when you critically strike with your Heroic Strike ability.

Glyph of Whirlwind (Major Glyph)
Reduces the cooldown of your Whirlwind by 2 sec.

Glyph of Battle (Minor Glyph)
Increases the duration of your Battle Shout ability by 1 min.

Glyph of Bloodrage (Minor Glyph)
Reduces the health cost of your Bloodrage ability by 100%.

Glyph of Enduring Victory (Minor Glyph)
Increases the window of opportunity in which you can use Victory Rush by 5 sec.